


And secondly, to provide context for the game mechanics and the actions that are contained within the game. I don’t think of story as being the central focus of Super Mario games, but the two important roles that it plays are firstly providing a motivation and an emotional driving factor for the player to play the game and complete it.

The story allows for the kind of gravity-defying play which was unique to Super Mario Galaxy. “Why is this happening?” So creating the story and the context for that change in setting was a very important part of developing that game. Taking Mario out of his regular world and putting him in space would be something that, if done without enough context, could have confused players and made people think. So an example of that would be Super Mario Galaxy. And in every new game having the difficulty or struggle that has to be overcome was solved in terms of creating a story. And I think it's because it had that emotional resonance of giving players greater motivation to actually go and try to complete the game. I think the basis for all of the story in the Super Mario series goes back to the original Super Mario Bros., and that basic set up of Princess Peach being kidnapped by Bowser and Mario having to go and try to save her. Odyssey is a big departure in terms of theme and tone, so I’m curious about your thoughts on continuity and story and the role they play in the series. Through your involvement with the Super Mario series, you’ve often been responsible for the story elements, like the storybook sequences in Super Mario Galaxy. As an example of that, creating the game at 60 frames per second is something where we held ourselves to a very high standard with this game. I would say that rather than feeling pressure externally, the pressure we feel is the pressure we put ourselves under to make the best game possible - that's something that we always have in mind while creating the games. Since the expectation for their quality is always so high, is there any pressure when deciding on the concept for each game? The 3D Super Mario series has a very strong reputation and the games don’t come out so often - there’s only one or two on every system. In terms of deciding to make a Mario game and deciding to make it that kind of game, those are things that were both decided at the same time. Our team is always thinking about how to make new, exciting, fresh experiences, and the overall concept of the game, of traveling between kingdoms and collecting power moves and the basic setting, that was something that was decided at a very early stage of the process. This interview has been edited and condensed for clarity.ĭid you know from the beginning of Odyssey ’s development that it was going to be a Mario game, or did you design the concept first and decide to apply Mario later on? Super Mario Odyssey review: an absolute delight
